myebooksbuy
My Books
Cover of Motor Matt's Peril

Free summary

Motor Matt's Peril

Cast Away in the Bahamas: Motor Stories Thrilling Adventure Motor Fiction No. 12, May 15, 1909

Stanley R. Matthews

Adventure6 min read·1,304 words

A skilled young mechanic and his friends find themselves stranded on a remote island after a daring attempt to recover a stolen submarine. Their journey combines early twentieth-century technological wonder with the high-stakes intrigue of a classic island adventure.

In Short

This narrative follows "Motor Matt" King, a gifted teenage mechanic and aviator, whose mechanical prowess is matched only by his sense of justice. When a rival kidnaps an inventor and steals a state-of-the-art submarine, Matt and his companions pursue the culprits, leading to an aerial crash in the Bahamas and a perilous struggle for survival. As a quintessential example of early twentieth-century juvenile fiction, the work captures the era’s fascination with emerging technology—specifically airships and submarines—while delivering the fast-paced, episodic thrills that defined the dime novel tradition.

The Story

Advertisement

The story begins on the shores of Atlantic City, where Matt King and his friends, Carl Pretzel and Dick Ferral, operate a successful airship passenger service with their craft, the Hawk. Their quiet business is interrupted when Matt’s friend, Carl, inadvertently interferes with a film production led by the unscrupulous Lattimer Jurgens. This confrontation reveals a deeper conflict: Jurgens has been harassing Archibald Townsend, an eccentric inventor known as "Captain Nemo, Jr.," who owns a secret submarine called the Grampus.

Seeking to secure a mysterious document, Jurgens eventually manages to steal the Grampus, kidnapping Townsend’s crew in the process. Matt and his chums, acting on their loyalty to Townsend, take to the sky in the Hawk to track the stolen vessel across the Florida Straits. The pursuit is fraught with danger; they are fired upon by unknown assailants near the Carolina coast and must navigate the treacherous waters toward the Bahamas. Disaster strikes when the Hawk develops a leak in its gas bag, forcing the trio to ditch the airship and survive as castaways on a small, isolated island.

While marooned, the boys discover that Jurgens and his gang have also moored the Grampus nearby. Seizing an opportunity, Matt leads his friends in a daring raid on the submarine. They manage to rescue the original crew and reclaim the vessel, though the primary antagonist, Jurgens, manages to slip away before he can be captured. Despite the loss of the Hawk—which Matt is forced to dismantle—the friends succeed in securing the submarine and retrieving the mysterious iron chest that Townsend has been seeking. After returning to the mainland and reuniting with Townsend, the boys reconcile themselves to the loss of their aircraft, satisfied in the knowledge that they have thwarted a dangerous criminal. Although the ringleader escapes, the immediate threat is neutralized, and the boys prepare for their next venture, displaying the resilience and mechanical ingenuity that characterize their ongoing series of adventures.

How It Unfolds

The entanglement begins Carl Pretzel inadvertently ruins a moving-picture set on the beach, sparking a confrontation with a gang of ruffians led by Lattimer Jurgens. Matt intervenes, only to discover that Jurgens has stolen a document from an inventor, Archibald Townsend, who is better known as the creator of the submarine Grampus.

The aerial pursuit Matt and his crew, Dick and Carl, launch their airship, the Hawk, to track the missing submarine and recover Townsend’s property. They fly south along the Atlantic coast, narrowly dodging gunfire from mysterious hunters while navigating the difficulties of long-distance aerial travel.

The crash and survival The Hawk sustains a critical leak in its gas envelope while traversing the Florida Straits, forcing the boys to crash-land on a small, uninhabited island. They construct a makeshift shelter and manage their dwindling supplies while keeping a lookout for their enemies.

The recapture of the vessel After spotting the Grampus offshore, the boys infiltrate the submarine and free the imprisoned original crew members. Following a brief but intense struggle, they take control of the craft and successfully recover the mysterious iron chest.

The resolution The boys return to the mainland to deliver the chest to Townsend, who confirms their success despite the loss of the Hawk. While Jurgens narrowly escapes capture, the group celebrates their victory, reflecting on the dangers they faced and their commitment to future mechanical endeavors.

The People

Matt King A teenager with legendary mechanical skills and nerves of steel. He is driven by a strong moral compass and a desire to help those in need. He ends the story having lost his prized airship but having gained the status of a hero through his successful naval operation.

Carl Pretzel A cheerful, excitable German lad whose tendency to act as a "buttinsky" often triggers the plot’s conflicts. While he is initially seen as a source of trouble, his loyalty and willingness to participate in the dangerous mission to the Grampus prove his worth as a steadfast companion.

Dick Ferral A Canadian boy and former naval servant who serves as the crew’s pragmatic lookout. His experience with the sea and machinery provides a necessary counterbalance to Matt’s impulsivity, and he remains a reliable ally throughout the survival ordeal.

Archibald Townsend ("Captain Nemo, Jr.") An intelligent but somewhat naive inventor who trusts his work to be secure, only to be betrayed by Jurgens. He is grateful for Matt’s intervention and acts as a benefactor, though he remains troubled by the escape of the story's primary villain.

Lattimer Jurgens The unscrupulous antagonist who seeks to exploit Townsend’s inventions for his own gain. He is defined by his greed and his willingness to use violence, ultimately serving as the catalyst for the entire adventure.

In Its Own Voice

"You haf arrifed py der nick oof time, like alvays!"

Carl greets Matt upon his arrival to assist in a tense confrontation with the film crew.

"The Hawk was mistress of the air, but, if any accident happened and she was precipitated into the sea, the steelwork of the car would drag her under and bring certain death to all aboard."

The narrative pauses to emphasize the lethal risk of traversing the open ocean in a dirigible.

"I'm through making ocean voyages in air ships; they're all right on the land, but when you take them out over a big stretch of water you're running too heavy a risk."

Following their harrowing crash, Matt reflects on the limitations of his favorite machine.

What It's Really About

The story explores the intersection of human ingenuity and the unforgiving nature of the environment. At its core, it is a celebration of the "mechanic-as-hero" archetype, where technical knowledge is treated as a superpower that allows the characters to solve problems and overcome superior numbers. The book also touches on the tension between the rapidly advancing world of 1909—represented by airships and submarines—and the primal danger of being a castaway. It poses the question of whether human achievement can truly conquer the elements, ultimately arguing that while machines are powerful, they are also fragile, and that true success relies on the courage and loyalty of the individuals operating them.

Why Read It Today

Readers who enjoy the brisk, episodic pace of vintage pulp fiction will find this a fascinating snapshot of early twentieth-century imagination. The book captures a specific, optimistic moment when the possibilities of flight and underwater travel felt like the ultimate frontier. It is written with a straightforward, earnest tone that treats every mechanical failure and daring rescue with high dramatic stakes.

However, modern readers should be aware that the prose reflects the era’s conventions, including the use of phonetic dialects for immigrant characters, which can feel dated and clichéd. The narrative also relies heavily on the "boy wonder" trope, where teenagers possess levels of professional expertise and emotional maturity that are clearly idealized. Despite these period-specific limitations, the story remains an engaging piece of genre history. It is best enjoyed by those interested in the evolution of adventure stories or the "dime novel" format. If you can appreciate the charming, often breathless enthusiasm for the "motor" age, you will likely enjoy this brisk tale. Its historical value as an artifact of 1909 popular culture is significant, providing a direct window into what readers of that time found thrilling and aspirational.

This summary was written by AI (gemini-3.1-flash-lite) on 2026-08-29 and is a guide to the book, not a replacement for it — it can be incomplete or wrong. The book itself is public domain. Copyright & AI disclosure · Report a problem

More adventure

Keep reading