
A Martian exile in a futuristic, sanitized Earth struggles to reconcile his newfound fame as a "dreamcaster" with the burning desire for vengeance against the corporate tyrant who killed his father.
In Short
This science fiction story follows Gavir, a Martian brought to Earth to broadcast his thoughts to a world obsessed with vicarious sensations. While Earthmen live under a stifling, pacifying regime of "Ethical Conditioning," Gavir remains a volatile outsider. His dreams—raw, violent, and authentic—make him a cult icon among the "Century-Plus," an aging elite who have rejected their society's enforced peace. It is a sharp, atmospheric tale about the collision between a carefully manufactured civilization and the uncontrollable, primal urge for justice.
The Story
Gavir, a Martian native with blue skin and a traumatic past, is brought to Earth by the anthropologist Dr. Malcomb Rice. His purpose is to serve as a star for "Dreaming Through the Universe," a broadcast medium that transmits a performer's thoughts, memories, and emotions directly into the minds of millions. Gavir harbors a secret, gnawing hatred for the Martian Development Corporation (MDC) and its leader, Jarvis Spurling, who once had Gavir’s father tortured and killed. Despite his desire to remain on Earth, Gavir lives in constant fear that he will be deported back to the harsh Martian Preserve.
On Earth, society is governed by "Ethical Conditioning," a mental modification that ensures citizens remain perpetually benign and peaceful. However, a growing subculture of "Century-Plus" individuals—people over a hundred years old—has begun to outgrow this conditioning, seeking sensation, violence, and rebellion. When Gavir performs, he inadvertently shares his visceral memories of Martian survival and his suppressed rage. His "Song of Going to Hunt" and subsequent performances capture the dark imagination of the Century-Plus, who idolize him as a "noble savage."
Gavir begins an affair with Sylvie Davery, a glamorous, rebellious Century-Plus woman who thrives on the decadence of the "Lucifer Grotto," a secret club for the elite. As his fame grows, so does his power to manipulate the public consciousness. During a broadcast, he projects an image of his nemesis, Spurling, onto a murderous beast from a tribal song, signaling a public declaration of his blood feud.
The climax occurs at the Lucifer Grotto. Spurling, enraged by the public defamation and Gavir’s defiance, confronts him with a sonic pistol, intending to hunt the "Bluie" like an animal. Before Spurling can act, a wealthy admirer known as the "Hat Rat"—a leader among the Century-Plus—intervenes with an antique shotgun. He kills Spurling, fulfilling the blood feud on Gavir’s behalf. Gavir stands over the body of his enemy, finally unleashing the long-suppressed hunting cry of his people, his thirst for vengeance satisfied by the very society that once claimed to be beyond such violence.
How It Unfolds
The broadcast begins Gavir uses a dreamwave headset to project his thoughts, intending to hide his hatred for the Martian Development Corporation. Despite his attempts to act as a submissive performer, his inner memories of his father’s murder and the harsh realities of Mars bleed through to the audience.
The Earthly paradox Gavir discovers that Earth is a world of enforced peace where even the mention of aggression is discouraged. He encounters the "Century-Plus," a class of elderly, wealthy citizens who have abandoned their societal conditioning in favor of violent, thrill-seeking lives.
The ascent to stardom Hoppy Davery, a media executive, realizes that Gavir’s lack of conditioning makes him a potent star for the disaffected elite. Gavir signs a contract, enters a relationship with the rebellious Sylvie, and becomes a global sensation.
The final confrontation During a broadcast, Gavir publicly identifies Jarvis Spurling as his enemy through a dream-vision of a ritualized kill. When Spurling tracks him to a party at the Lucifer Grotto to end the feud, the Hat Rat intervenes with lethal force.
The People
Gavir is the "Blue Boy," a Martian whose identity is split between his survivalist roots and his life as an Earth celebrity. He wants to escape the Martian mines but is driven by an unshakable oath to avenge his father. He evolves from a fearful, repressed immigrant into a man who successfully leverages Earth's media power to secure his own brand of justice.
Dr. Malcomb Rice is an anthropologist who serves as Gavir’s guardian. He is a creature of his time, deeply invested in the benefits of Ethical Conditioning, yet he serves as the bridge between Gavir’s raw, alien nature and the refined, sanitized world of the Earthmen.
Sylvie Davery represents the disillusioned Century-Plus. She is a woman who has "picked nothing" over the boredom of a perfectly peaceful life. She is vital to Gavir’s integration into the underground society of the Grotto, providing him with the social leverage and protection he needs to operate outside the law.
Jarvis Spurling is the president of the MDC. He is a brutal, unapologetic frontier capitalist who disdains the "soft" nature of modern Earth society. He views Gavir as a mere asset and a nuisance, never realizing that the Martian’s bottled-up rage is a more potent force than his own technology.
In Its Own Voice
"Mars was where Gavir's father had been pinned, bayonets through his hands and feet, to the wall of a shack just the other side of the Barrier, to die slowly, out of Gavir's reach."
Gavir reflects on the brutal history that drives his singular focus on revenge.
"If it weren't for Ethical Conditioning, I don't know how I'd control my aggressive impulses."
A television producer explains the psychological foundation of his society while struggling to maintain his composure.
What It's Really About
The book explores the volatility of the human spirit in a world that has successfully engineered away its own capacity for conflict. Through the lens of the "Century-Plus," it asks whether a peaceful, sanitized society can ever truly be stable, or if humanity will always crave the "nothingness" of vice and violence when forced into perpetual benignity. It positions "Ethical Conditioning" as a thin, brittle shell that fails to account for the deep, primal drives of its citizens. Ultimately, it questions whether power lies in the hands of those who control the media or those who are willing to embrace the most savage aspects of their own history.
Why Read It Today
Readers who enjoy mid-century science fiction that blends social satire with dark, pulpy revenge fantasies will find this a gripping, if unsettling, read. The writing is efficient and punchy, reflecting the era’s penchant for concise, high-stakes storytelling. You will feel the claustrophobia of a world where every thought is a potential commodity, contrasted against the visceral, dusty violence of the Martian desert.
It is important to note that the book reflects the attitudes of its time, particularly in its depictions of "barbaric" versus "civilized" behaviors and the casual, often dehumanizing language used by characters regarding the Martian population. Some readers may find the swift, brutal resolution to the plot jarring, as it prioritizes the satisfaction of the protagonist’s blood feud over complex moral inquiry. However, for those interested in the history of the "media-saturated dystopia" trope, this story remains a sharp, lean example of how a culture’s obsession with spectacle can eventually consume the very institutions that built it. Its brevity makes it an excellent choice for a single sitting, leaving you with a lingering sense of unease about the cost of a perfectly "peaceful" society.
This summary was written by AI (gemini-3.1-flash-lite) on 2026-09-19 and is a guide to the book, not a replacement for it — it can be incomplete or wrong. The book itself is public domain. Copyright & AI disclosure · Report a problem





