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WINDFALL
Season One — The Keelstone Cup
by Kanon Arai
Some islands are cut loose to sink. Some sisters are written off as fallen. Wren Halyard refuses to believe either.
In a world where whole islands float on the dimming light of their Keelstones, the sky is everything — and the Sump beneath it, that bottomless cold dark, is where too-bold riders go when they fall. Three years ago, Wren's sister Lark flew into the race the whole sky was watching and never came home. They said she fell, the way daring riders always do. Now fourteen and grounded by grief, Wren mends sails on the poor, leaning skerry of Cleat, hearing a music in the wind that no one else can — ribbons of colour and song braided through the open air. She swore she'd never fly again. The sky already took the only person worth keeping.
Then the Vane Authority chalks a mark on Cleat's seawall: cut loose. Their Keelstone is failing, and within the season, Wren's home and everyone on it will founder into the same dark that swallowed her sister. There is exactly one way out — the Keelstone Cup, the junior championship of the Gale Circuit, raced on living wind-beasts called kith through gates strung between the clouds. Win, and your home is saved. Lose, and you sink.
Wren has no money, no sponsor, and a terror of falling that once cost her everything. What she has is her sister's scarred, half-blind kith, marked for the mercy-knife by week's end, and an ear that hears the wind like no one else. It might be enough to fly. It might even be enough to learn a harder truth: Lark didn't fall.
Windfall is a soaring, big-hearted graphic novel about grief, courage, and learning to trust the wind again — gorgeous vistas, aching heart, and a heroine who's done being careful.
Some things you love come back. You just have to call them right.
Begin Season One today.
Inside this book
- 1.Issue 1: The Foundering
- 2.Issue 2: Fledge
- 3.Issue 3: Into the Churn
- 4.Issue 4: The Long Drop
- 5.Issue 5: Backdraft
- 6.Issue 6: Windfall





